ACTIVATING USERS IN VIRTUAL REALITY
"Virtual reality (VR)" or virtual reality is a trend that will have a wider impact on our work, education and life in general and will become a constant that we will encounter at every step.
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"Virtual reality (VR)" or virtual reality is a trend that will have a wider impact on our work, education and life in general and will become a constant that we will encounter at every step.

However, with glasses becoming more and more affordable and user-friendly, the development is rapidly spreading beyond the entertainment industry and many companies have already seized the opportunity of this amazing technology to offer their users unique VR experiences.
At ENKI we realize that the future lies in the active user who wants unique experiences, and VR technology it perfectly supports the creation of such experiences.
In the following we present some examples of use in practice.
Companies and brands have a unique opportunity in front of them to engage their consumers with virtual reality experiences through stories that educate and entertain.
VR experiences will finally succeed in bringing to users the feelings that would experience them in the real world, and users will become active participants through interactions.
For a partner engaged in the production of process systems, we are in VR set up their main product solutions, with which the user can interact and get to know the operation through their own user experience.

In the example of an industrial washing machine, it can pick up objects, place them on a trolley and carry out washing.

Great potential in use VR technologies we see in training, which is in the form as we know it today, can be a demanding process that is usually accompanied by high costs.
With the help of virtual reality, we can bring our trainees almost into every situation imaginable and let's make it possible they "experience" with more senses.
Such an education brings better results with fewer risks (every mistake we make can be corrected by pressing a button and start again), and the participants feel more confident to perform their tasks after completing the training.
VR education achieves just 80-absent higher level of memorization and 4- times faster time learning compared to classical methods, as it enriches the learning process and makes it much more enjoyable. (Source: vrworldtech.com)

Virtual reality will undoubtedly have a strong impact on real estate sales. Buyers currently have to make decisions based on concept plans and static photographs, which offer little real insight and feel impersonal.
With VR, we can bring a future home to life virtually and turn the user from a passive viewer into an active designer who can walk around the apartment and choose tiles, wall colors, furnishings, and more before construction is complete.
This experience is accessible regardless of time or location and cannot be compared with other media.
As many as 81% of users who tried VR told their friends about the experience.
(Source: Touchstone Research)
Travel and hotel accommodation reservations will soon be unimaginable without first seeing the desired destination in virtual reality. We are talking about an activity where the decision is influenced to the greatest extent by the impression that we create.
Using VR we take users to distant places where we can already in advance they visit popular attractions, look at accommodation options and co-create an individual trip that they will go on.
As we can see, virtual reality (VR) is a huge ecosystem that offers almost unlimited possibilities of use and is becoming the future of entertainment, purchasing decisions and an assistant in work.
More than 75% of the most valuable brands have already offered their users a virtual experience. (Source: YouVisit)
Brands that will recognize the opportunities that virtual reality brings and will intertwine the real and virtual worlds will be able to offer users an experience on a whole new level that will certainly not remain unnoticed.
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